Palo Alto-based Osmo for Schools, in partnership with Osmo Cares, the charitable arm of award-winning STEAM brand Osmo, announces one-time mini-grants consisting of $2000 worth of Osmo for Schools’ educational technology. A total of 20 in-kind mini-grants will be awarded to schools in time for the Fall 2021 semester.
Award-winning STEAM brand Osmo was co-founded by Pramod Sharma, who came to the U.S. from India to study at Stanford and later became an engineer at Google. In 2013, he co-founded Osmo with Jerome Scholler. Osmo has won numerous awards from US consumer and educational technology media outlets, including a Time Magazine Best Invention Award in 2014, EdTech Digest’s 2020 E-Learning Innovation of the Year Award, and Best AI-based Solution for Education Award for its proprietary reflective AI technology in 2018. The technology is used in over 2.5 million homes and over 30,000 classrooms.
“Osmo for Schools is so thrilled to offer 20 mini-grants for the first time ever,” says Jan Richards, head of education sales and marketing at Osmo for Schools, the division of Tangible Play that promotes in-classroom usage of Osmo’s devices. “We know there are many schools across the country which lack needed funding to purchase educational technology, so we decided to give 20 schools a gift. Their students and teachers will have something to look forward to when they return to in-person learning this fall.”
The grant application will be open to public schools in the United States desiring to outfit a classroom with Osmo’s award-winning STEAM technology. Mini-grant recipients will be able to choose from a selection of Osmo for Schools products; only one recipient will be selected per school. Schools must already have appropriate tablets on hand, or a plan to purchase them–they are not included as part of the mini-grant.
Applications will be accepted July 1-17, 2021; mini-grant recipients will be announced Aug. 9, 2021.
For further details about the Osmo for Schools’ mini-grant and application process, visit here: schools.playosmo.com/grants.
Osmo for Schools, a division of Tangible Play, Inc., focuses on building in-classroom usage of Osmo’s award-winning educational systems. Using proprietary AI technology, these systems help teachers foster collaboration, communication, creativity, critical thinking, and increased engagement in learning, in students. Osmo is used in more than 30,000 schools in North America. Tangible Play is headquartered in Palo Alto, California. For more information about Osmo for Schools and its products, visit schools.playosmo.com.